Survivors

Check out top tier builds for survivors for Dead by Daylight!

Survivor Builds

Medic Build

Felix Reicher

You refuse to fail, even during your darkest hour.

  • Increases your Action speeds for Healing and Unhooking by 10/12/14 % for each injured, hooked, or dying Survivor, up to a maximum of 40/48/56 %.

 

“When they come with a wrecking ball, build stronger walls.” — Felix Richter

Adam Francis

Succeeding a Skill Check

while healing another Survivor grants +1 Token, up to a maximum of 3/4/5 Tokens:

  • Suppresses Great Healing Skill Checks.
  • Causes Good Healing Skill Checks to grant Healing progress based on the number of accumulated Tokens:
    • 0 Tokens: -15 %.
    • 1 Token: +0 %.
    • 2 Tokens: +15 %.
    • 3 Tokens: +30 % (limit of Tier I).
    • 4 Tokens: +45 % (limit of Tier II).
    • 5 Tokens: +60 % (limit of Tier III). Autodidact is inactive when healing using a Med-Kit.

 

“There’s no limit to what you can achieve, as long as you back with hard work.” — Adam Francis

Claudette Morel

You transform plants found around the campfire into tinctures that slow down bleeding.

  • Increases your Healing speed by 30/40/50 %.
  • Reduces the Healing efficiency of Med-Kits by -20 %.

 

“Basic Botany Knowledge could save your life someday” — Claudette Morel

Yoichi Asakawa

Your presence psychically projects itself to those in danger.

  • Whenever another Survivor is injured, they can see your Aura within 32/64/96 metres of your location.
  • Increases your Altruistic Healing speed by +30 %.

Track me if you can

Jake Park

You are able to concentrate and enter a meditative-like state to numb some pain.

  • Reduces the volume of Grunts of Pain while in the Injured State by 80/90/100 %.

 

Iron Will cannot be used when suffering from Exhaustion, but does not cause the Exhausted Status Effect.

Your running is light and soft, making your tracks harder to follow.

  • Reduces the Lifetime of your Scratch Marks by 3/4/5 seconds.
  • Reduces the Spawn chance of patches of Scratch Marks by -60 %, making their spacing inconsistent.

 

“Take it slow, he knows where you have been… just like I have always said: ‘live slow and die old’.” — Dylan, The Lost Tapes

Yui Kimura

You have had your share of scrapes and bruises, but luck is always on your side.

Whenever you are in the Injured State, Lucky Break activates:

  • Suppresses your Pools of Blood and Scratch Marks for a maximum of 40/50/60 seconds, after which Lucky Break deactivates.

 

Each 1 second spent healing another Survivor recharges Lucky Break by 1 second up to its maximum Effect duration.

Lucky Break also deactivates whenever you are Healthy or in the Dying State.

“That’s not enough to beat me.
Not even close.” — Yui Kimura

Feng Min

Performing a Rushed Vault triggers Lithe:

  • Grants a +50 % Haste Status Effect for 3 seconds.

 

Lithe causes the Exhausted Status Effect for 60/50/40 seconds.

Lithe cannot be used when Exhausted.

“U mad?” — Feng Min

Sabo Build

Renato Lyra

You are not usually the centre of attention and in some cases, this can be a good thing.

Whenever another Survivor is picked up, Background Player activates for 10 seconds.

Starting to run while it is active causes the following effect:

  • Grants a +50 % Haste Status Effect for 5 seconds.

 

Background Player causes the Exhausted Status Effect for 30/25/20 seconds.

Background Player cannot be used when Exhausted.

“You forget about me?” — Renato Lyra

Yui Kimura

You kick into high gear when someone is in trouble, inspiring them to overcome any obstacle.

The following effects apply while you are within 5 metres of the Killer carrying another Survivor:

  • Grants you a 5/6/7 % Haste Status Effect.
  • Increases the carried Survivor’s Wiggling speed by +25 %.

 

Survivors can only be affected by one instance of Breakout at a time.
“Come, we are going to rip our way out of this.” — Yui Kimura

Quintin Smith

You look over your friends even in dire situations.

  • Increases the Recovery rate from the following Status Effects by 20/25/30 %:
    • The Blindness, Broken, Exhausted, Exposed, Haemorrhage, Hindered, Mangled, and Oblivious Status Effects.

 

Vigil extends its effect to all Survivors within 8 metres of your location and lingers for 15 seconds.

“I am gonna be here when you wake up. You are gonna make it.” — Quentin Smith

You are motivated in dire situations.

  • Increases your Action speeds for Repairing, Healing, Sabotaging, Unhooking, Vaulting, Cleansing, Blessing, Opening, and Unlocking by 3/6/9 % when in the Injured State.

 

“Focus, even in these desperate times.”

Commodious toolbox w/ grip wrench + hacksaw

A large metal box containing basic tool and extra mechanical parts.

Even without training, can be used to repair or break various mechanical components.

  • 32 Charges.
  • Increases the Repair speed by +50 %.
  • Unlocks the Sabotage action.
  • Increases the Sabotage speed by +50 %.

An adjustable wrench with a tough grip.

Essential in any Toolbox.

  • Increases the Auto-Repair timer for sabotaged Hooks by +20 seconds.

A small hand saw mounted with a metal cutting blade.

  • Increases the Sabotage speed of the Toolbox by +30 %.

Take one for the Team

Zarina Kassir

You have learnt that a quiet approach is sometimes best.

After being unhooked or unhooking yourself, Off the Record activates for the next 60/70/80 seconds:

  • Prevents your Aura from being revealed to the Killer, if they attempt to read it.
  • Suppresses Grunts of Pain when injured.
  • Grants the Endurance Status Effect.
    • Endurance is cancelled prematurely when performing a Conspicuous Action.

 

Off the Record deactivates once the Exit Gates are powered.

“Trust me, I investigate thoroughly and discreetly.” — Zarina Kassir

Ash Williams

Evil has a way of always finding you.

After triggering your third Protection Hit, Mettle of Man activates:

  • While injured, Mettle of Man shields you from going down the next time you take damage.
  • Healing back to full health will reveal your Aura to the Killer whenever you are farther than 12/14/16 metres from them.

Mettle of Man deactivates the next time you are put into the Dying State.

Increases your chance of becoming the initial Obsession by increasing the default value by +100 %.

The Killer can only be obsessed with one Survivor at a time.

“Evil has a bullseye on my back the size of Tiger Stadium.” — Ash Williams

Yui Kimura

You kick into high gear when someone is in trouble, inspiring them to overcome any obstacle.

The following effects apply while you are within 5 metres of the Killer carrying another Survivor:

  • Grants you a 5/6/7 % Haste Status Effect.
  • Increases the carried Survivor’s Wiggling speed by +25 %.

 

Survivors can only be affected by one instance of Breakout at a time.
“Come, we are going to rip our way out of this.” — Yui Kimura

Renato Lyra

You are not usually the centre of attention and in some cases, this can be a good thing.

Whenever another Survivor is picked up, Background Player activates for 10 seconds.

Starting to run while it is active causes the following effect:

  • Grants a +50 % Haste Status Effect for 5 seconds.

 

Background Player causes the Exhausted Status Effect for 30/25/20 seconds.

Background Player cannot be used when Exhausted.

“You forget about me?” — Renato Lyra

Gen Rush

Dwight Fairfield

Increases the Repair speed by a stack-able 6/8/10 % per other Survivor within 4 metres of your location, up to a maximum of 18/24/30 %.

Prove Thyself extends its effect to all Survivors within its range.

Survivors can only be affected by one instance of Prove Thyself at a time.

“Show me what you can do!” — Dwight Fairfield

Rebecca Chambers

You throw yourself entirely into your tasks and find ways to be more efficient than anyone else.

Succeeding a Great Skill Check while repairing or healing grants +1 Token, up to a maximum of 6 Tokens:

  • Increases the Skill Check Trigger odds and Pointer Rotation speed by +4 % per Token each, up to a maximum of +24 %.
  • Increases the Skill Check Bonus progression by 10/20/30 % of its base value per Token, up to a maximum of 60/120/180 %.

 

Hyperfocus loses all Tokens after succeeding just a Good Skill Check, failing one, or if the action is interrupted by any means.

Detective Tapp

Getting close to the Killer fills you with determination.

Every 15 seconds you are within the Killer’s Terror Radius, while not being chased, Stake Out gains 1 Token, up to a maximum of 2/3/4 Tokens.

  • When Stake Out has at least 1 Token, Good Skill Checks consume 1 Token and are considered Great Skill Checks, granting an additional Progression bonus of +1 %.
  • Great Skill Checks do not consume any Tokens.

 

“I had you, I had you on your knees. You’re runnin’ scared because we had you. We’re gonna close this case!” — Detective David Tapp

Paranoia paired with your horror of failure helps prepare you from repeating the same mistakes.

Unlocks potential in your Aura-reading ability:

  • The Auras of the 3 Generators in closest proximity to one another are revealed to you at all times.
  • Increases your Repair speed on those Generators by 4/5/6 %.

 

Held Map automatically track Auras revealed by Déjà Vu.

Commodious toolbox - BNP + wire spool

A large metal box containing basic tool and extra mechanical parts.

Even without training, can be used to repair or break various mechanical components.

  • 32 Charges.
  • Increases the Repair speed by +50 %.
  • Unlocks the Sabotage action.
  • Increases the Sabotage speed by +50 %.

This intricate mechanical part feels oddly out of place.

It is clean and shiny as if straight out of the factory.

Press the Use Item button while standing next to a Generator to perform the Install Brand New Part action:

  • Triggers a difficult Skill Check.
  • Permanently reduces the Repair requirement by -10 Charges for that Generator upon succeeding the Skill Check.

 

Brand New Part is consumed on use.

A portable but heavy spool of copper wire.

  • Increases the Capacity of the Toolbox by +12 Charges.

Can’t Catch Me

Meg Thomas

Starting to run triggers Sprint Burst:

  • Grants a +50 % Haste Status Effect for 3 seconds.

 

Sprint Burst causes the Exhausted Status Effect for 60/50/40 seconds.

Sprint Burst cannot be used when Exhausted.

“See you if you can catch up…” — Meg Thomas

Quintin Smith

You look over your friends even in dire situations.

  • Increases the Recovery rate from the following Status Effects by 20/25/30 %:
    • The Blindness, Broken, Exhausted, Exposed, Haemorrhage, Hindered, Mangled, and Oblivious Status Effects.

 

Vigil extends its effect to all Survivors within 8 metres of your location and lingers for 15 seconds.

“I am gonna be here when you wake up. You are gonna make it.” — Quentin Smith

Nancy Wheeler

When you have a goal in mind, there is no turning back; better to ask forgiveness than permission.

  • Increases your Walking speed by 10/15/20 %.
  • Unlocks the ability to see your own Scratch Marks.

 

“I wanna finish what we started. I want to kill it.” — Nancy Wheeler

Windows of Opportunity

Kate Denson

Unlocks potential in your Aura-reading ability.

The Auras of Breakable Walls, Pallets, and Windows are revealed to you within 24/28/32 metres.

“Rise and shine, work hard, carve out your name,

Take aim, pull the trigger, hit the bulls eye for fame,

Know the value of faith, an’ family, and don’t you complain,

Open wide, your windows of opportunity” — Kate Denson’s “Windows of Opportunity”

Lightweight

Your running is light and soft, making your tracks harder to follow.

  • Reduces the Lifetime of your Scratch Marks by 3/4/5 seconds.
  • Reduces the Spawn chance of patches of Scratch Marks by -60 %, making their spacing inconsistent.

 

“Take it slow, he knows where you have been… just like I have always said: ‘live slow and die old’.” — Dylan, The Lost Tapes

Hide and Seek

Jeff Johansen

Start the Trial with 1 Token.

Whenever the Killer attempts to read your Aura, Distortion activates and consumes -1 Token, applying the following effects for 8/10/12 seconds:

  • Blocks your Aura from being read.
  • Suppresses the creation of your Scratch Marks.

 

For every 30 seconds spent in a Chase, Distortion recharges +1 Token, up to a maximum of 2 Tokens.

Distortion does not activate when you are in the Dying State.

Jake Park

You are able to concentrate and enter a meditative-like state to numb some pain.

  • Reduces the volume of Grunts of Pain while in the Injured State by 80/90/100 %.

 

Iron Will cannot be used when suffering from Exhaustion, but does not cause the Exhausted Status Effect.

Fixated

Nancy Wheeler

When you have a goal in mind, there is no turning back; better to ask forgiveness than permission.

  • Increases your Walking speed by 10/15/20 %.
  • Unlocks the ability to see your own Scratch Marks.

 

“I wanna finish what we started. I want to kill it.” — Nancy Wheeler

Urban Evasion

Nea Karlsson

Years of evading the cops taught you a thing or two about stealth.

  • Increases your Crouching Movement speed by 90/95/100 %.

 

“The paint is still fresh but I am long gone.” — Nea Karlsson

Lucky Break

Yui Kimura

You have had your share of scrapes and bruises, but luck is always on your side.

Whenever you are in the Injured State, Lucky Break activates:

  • Suppresses your Pools of Blood and Scratch Marks for a maximum of 40/50/60 seconds, after which Lucky Break deactivates.

 

Each 1 second spent healing another Survivor recharges Lucky Break by 1 second up to its maximum Effect duration.

Lucky Break also deactivates whenever you are Healthy or in the Dying State.

“That’s not enough to beat me.
Not even close.” — Yui Kimura

Spine Chill

An unnatural tingle warns you of impending doom.

Whenever the Killer is within 36 metres of your location and looking at you with a clear Line of Sight, Spine Chill activates:

  • Warns of the Killer’s proximity and their potential awareness of your location by lighting its icon.
  • Increases your Action speeds for Blessing, Cleansing, Gate-Opening, Healing, Repairing, Sabotaging, Unhooking, and Unlocking by 2/4/6 %.
    • This effect lingers for 0.5 seconds after the Killer loses Line of Sight or exits the Activation range.

 

“There is a voice that doesn’t use words. Listen..” — Sassy, The Lost Tapes

Headache

Yoichi Asakawa

You have inherited the ability to hear the dead — and now the dead warn you of danger.

  • After stunning the Killer by any means, Parental Guidance suppresses your Scratch Marks, Pools of Blood, and Grunts of Pain for the next 5/6/7 seconds.

Jane Romero

When your mind is set, there better be no one standing in your way.

After hiding in a Locker for 3 seconds, Head On activates:

  • Performing a Rush Exit out of the Locker stuns a nearby Killer for 3 seconds.

 

Head On causes the Exhausted Status Effect for 60/50/40 seconds.

Head On cannot be used while Exhausted or when having accrued Idle Crows.

“People are remembered for the challenges they overcome. You can run away and forget what you’re capable of or you can face your fears and remind the world of who you are.” — Jane Romero

Kate Denson

When performing a Rushed Action to vault a Window or exit a Locker, Dance With Me triggers its effect:

  • Suppresses the creation of Scratch Marks for 3 seconds.

 

Dance With Me has a cool-down of 30/25/20 seconds.

“Another show’s off and runnin’,
Dance with me, cuz there’s a storm a commin’
Follow my boots, try to keep up,
Dance with me, until sun up.” — Kate Denson’s “Dance with Me”

Light-Footed

Ellen Ripley

Crossing paths with deadly Killers has taught you the value of discretion.

Whenever you are healthy, Light-Footed activates:

  • Suppresses the sound of your footsteps while running.

 

Light-Footed has a cool-down of 28/24/20 seconds after performing a Rush Vault action.

“Come on, cat.” — Ellen Ripley

Cut Loose

Thalita Lyra

You get in enough trouble, you know how to get out of it.
After performing a Rush Vault action in a Chase, Cut Loose activates for the next 4/5/6 seconds:

  • Suppresses both the Loud Noise Notification and the sound effects triggered by rushing to vault.
  • Successfully performing another Rush Vault action while Cut Loose is active resets the timer.

 

Cut Loose has a cool-down of 45 seconds.

“I know how we can get out of here! Quick, this way!” — Thalita Lyra

Quick & Quiet

(good for hopping in a locker right in-front of a killer)

Meg Thomas

You do not make as much noise as others when quickly vaulting over obstacles or hiding in Lockers.

  • Suppresses both the Loud Noise Notification and the sound effects triggered by rushing to vault Windows, Pallets, or rushing to enter or exit Lockers.

 

Quick & Quiet has a cool-down of 30/25/20 seconds.

Infinite Toolbox

Felix Reicher

You know how to get the most out of your tools.

Hiding inside a Locker for 14/13/12 seconds while carrying a depleted Item has the following effect:

  • First use: Recharges the Item to 99 %.
  • Second use: Recharges the Item to 66 %.
  • Third use: Recharges the Item to 33 %.

 

Built to Last is disabled for the remainder of the Trial after the third use.

“Architecture is the soul of civilisation.” — Felix Richter

Nea Karlsson

Long nights out taught you to do a lot with what you have got.

  • Increases the Efficiency of your Items by 15/20/25 %.

 

Streetwise extends its effect to all other Survivors within 8 metres of your location and lingers for 15 seconds.

“You are doing it wrong! Let me show you how it is done.” — Nea Karlsson

Gabriel Soma

Where others see junk, you see valuable improvised tools.

While holding a depleted Toolbox, Scavenger activates:

  • Succeeding at Great Repairing Skill Checks grants 1 Token, up to a maximum of 5 Tokens.
  • Reaching the maximum number of Tokens automatically consumes them and fully recharges the Toolbox.
  • Recharging a Toolbox will reduce your Repair speed by -50 % for the next 40/35/30 seconds.

 

Scavenger grants the ability to rummage through an opened Chest once per Trial and will guarantee a basic Toolbox.

“It’s amazing what people will throw away around here.” — Gabriel Soma

Dwight Fairfield

Increases the Repair speed by a stack-able 6/8/10 % per other Survivor within 4 metres of your location, up to a maximum of 18/24/30 %.

Prove Thyself extends its effect to all Survivors within its range.

Survivors can only be affected by one instance of Prove Thyself at a time.

“Show me what you can do!” — Dwight Fairfield

Beginner Build

Feng Min

Performing a Rushed Vault triggers Lithe:

  • Grants a +50 % Haste Status Effect for 3 seconds.

 

Lithe causes the Exhausted Status Effect for 60/50/40 seconds.

Lithe cannot be used when Exhausted.

“U mad?” — Feng Min

Kate Denson

Unlocks potential in your Aura-reading ability.

The Auras of Breakable Walls, Pallets, and Windows are revealed to you within 24/28/32 metres.

“Rise and shine, work hard, carve out your name,

Take aim, pull the trigger, hit the bulls eye for fame,

Know the value of faith, an’ family, and don’t you complain,

Open wide, your windows of opportunity” — Kate Denson’s “Windows of Opportunity”

Unlocks potential in your Aura-reading ability.

Whenever any Survivor is hooked, Kindred activates and applies the following effects:

  • The Aura of the Killer is revealed to all Survivors whenever the Killer comes within 8/12/16 metres of the Hook.
  • If you are the Hooked Survivor, the Auras of all Survivors are revealed to each other.
  • If you are not the Hooked Survivor, the Auras of all other Survivors are only revealed to you.

 

“Be kind to one another, We’re all in this together” — Sujan, The Lost Tapes

Quintin Smith

You look over your friends even in dire situations.

  • Increases the Recovery rate from the following Status Effects by 20/25/30 %:
    • The Blindness, Broken, Exhausted, Exposed, Haemorrhage, Hindered, Mangled, and Oblivious Status Effects.

 

Vigil extends its effect to all Survivors within 8 metres of your location and lingers for 15 seconds.

“I am gonna be here when you wake up. You are gonna make it.” — Quentin Smith

Vault into thin air

Feng Min

Performing a Rushed Vault triggers Lithe:

  • Grants a +50 % Haste Status Effect for 3 seconds.

 

Lithe causes the Exhausted Status Effect for 60/50/40 seconds.

Lithe cannot be used when Exhausted.

“U mad?” — Feng Min

Thalita Lyra

You get in enough trouble, you know how to get out of it.
After performing a Rush Vault action in a Chase, Cut Loose activates for the next 4/5/6 seconds:

  • Suppresses both the Loud Noise Notification and the sound effects triggered by rushing to vault.
  • Successfully performing another Rush Vault action while Cut Loose is active resets the timer.

 

Cut Loose has a cool-down of 45 seconds.

“I know how we can get out of here! Quick, this way!” — Thalita Lyra

Kate Denson

When performing a Rushed Action to vault a Window or exit a Locker, Dance With Me triggers its effect:

  • Suppresses the creation of Scratch Marks for 3 seconds.

 

Dance With Me has a cool-down of 30/25/20 seconds.

“Another show’s off and runnin’,
Dance with me, cuz there’s a storm a commin’
Follow my boots, try to keep up,
Dance with me, until sun up.” — Kate Denson’s “Dance with Me”

Lara Croft

The threat of danger can motivate any creature to strengthen its resolve.

Whenever you are healthy, Finesse activates:

  • Increases your Vaulting speed for a Fast Vault by +20 %.

 

Finesse has a cool-down of 40/35/30 seconds after performing a Fast Vault.

“Just need to push myself a bit further.” — Lara Croft

Injured Meta

David King

You can take a beating.

After being unhooked or unhooking yourself, Dead Hard activates whenever you are injured and running, and allows you to tap into your adrenaline bank to avoid taking further damage:

  • Press the Active Ability button to trigger the Endurance Status Effect for 0.5 seconds.

 

Dead Hard deactivates after use.

Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds.

Dead Hard cannot be used when Exhausted.

“We were walkin’ through t’ginnel one night when a beer bottle flew past me, then another, and another.

I thought to myself “Gonna ‘ave some fun ‘ere lads, let’s get stuck in!”.

It were a right dust up, I swear down!” — David King

Jake Park

You are able to concentrate and enter a meditative-like state to numb some pain.

  • Reduces the volume of Grunts of Pain while in the Injured State by 80/90/100 %.

 

Iron Will cannot be used when suffering from Exhaustion, but does not cause the Exhausted Status Effect.

Gabriel Soma

You were born to survive, and raised to adapt.

Whenever you are in the Injured State, Made for This activates and you benefit from the following effects:

  • Grants the Endurance Status Effect for 6/8/10 seconds, after completing a Healing action on another Survivor.
    • Endurance is cancelled prematurely when performing a Conspicuous Action.
  • Grants a 1/2/3 % Haste Status Effect while running and also suffering from the Deep Wound Status Effect.

 

“I didn’t come here to be robot food!” — Gabriel Soma

You are motivated in dire situations.

  • Increases your Action speeds for Repairing, Healing, Sabotaging, Unhooking, Vaulting, Cleansing, Blessing, Opening, and Unlocking by 3/6/9 % when in the Injured State.

 

“Focus, even in these desperate times.”

Flashlight Saves

Renato Lyra

You are not usually the centre of attention and in some cases, this can be a good thing.

Whenever another Survivor is picked up, Background Player activates for 10 seconds.

Starting to run while it is active causes the following effect:

  • Grants a +50 % Haste Status Effect for 5 seconds.

 

Background Player causes the Exhausted Status Effect for 30/25/20 seconds.

Background Player cannot be used when Exhausted.

“You forget about me?” — Renato Lyra

Ellen Ripley

Crossing paths with deadly Killers has taught you the value of discretion.

Whenever you are healthy, Light-Footed activates:

  • Suppresses the sound of your footsteps while running.

 

Light-Footed has a cool-down of 28/24/20 seconds after performing a Rush Vault action.

“Come on, cat.” — Ellen Ripley

Bond

Dwight Fairfield

Unlocks potential in your Aura-reading ability:

  • The Auras of all other Survivors are revealed to you within 20/28/36 metres.

 

“We have to work as a team, I need you to survive so that I can survive!” — Dwight Fairfield

Vigil

Quentin Smith

You look over your friends even in dire situations.

  • Increases the Recovery rate from the following Status Effects by 20/25/30 %:
    • The Blindness, Broken, Exhausted, Exposed, Haemorrhage, Hindered, Mangled, and Oblivious Status Effects.

 

Vigil extends its effect to all Survivors within 8 metres of your location and lingers for 15 seconds.

“I am gonna be here when you wake up. You are gonna make it.” — Quentin Smith

Yun Jin Lee

Life is unforgiving.

The more confirmation you get of that, the more prepared you become.

Whenever another Survivor is hit with a Basic Attack or Special Attack within 16 metres of you, Self-Preservation activates:

  • Scratch Marks, Grunts of Pain when injured, and Bleeding are suppressed for the next 6/8/10 seconds.

 

“Something I learnt in the industry: when the axe is swinging, keep your head down.” — Yun-Jin Lee

Hook me if you can

Ash Williams

You have an uncanny ability to escape the inevitable.

  • Recovering in the Dying State also charges the Wiggle Meter at 50 % of the Recovery rate and up to a maximum of 40/45/50 % of Wiggle Progression.

 

“Catch ya on the flip-flop.” — Ash Williams

Detective Tapp

There is nothing stopping you.

Your ferocious tenacity in dire situations allow you to benefit from the following effects:

  • Increases your Crawling speed by 30/40/50 %.
  • Grants the ability to crawl and recover at the same time.
  • Reduces the volume of Grunts of Pain while in the Dying State by -75 %.

“What the hell is this? I’m taking this bastard down!” — Detective David Tapp

Bill Overbeck

Past battles have taught you a thing or two about survival.

Once per Trial, you can completely recover from the Dying State.

  • Your Recovery speed is increased by 25/30/35 %.

 

“Goddammit, I am seriously FUBAR!” — Bill Overbeck

Kate Denson

You are a battler and do everything to escape a foe’s grasp.

While being carried by the Killer, the following effects apply:

  • Increases the strength of the Struggle Effects on the Killer from your Wiggling by 60/70/80 %.
  • Suppresses the ability of the Killer to read the Auras of all Hooks within 16 metres.
  • Grants +33 % of your current Wiggle progression upon landing, if the Killer drops from height.

 

“Buck and Wild,

Swing to be free,

Your hands just can’t keep ahold of me.” — Kate Denson’s “Boil Over”

Get off the ground - SWF Build

Zarina Kassir

You risk life and injury for others.

While healthy and healing another Survivor without using a Med-Kit, press the Active Ability button to trigger the following effects:

  • Trade 1 Health State with the other Survivor:
    • Instantly heals them to the Injured State, if they were dying or suffering from the Deep Wound Status Effect.
    • Instantly heals them to full health, if they were injured.
  • You yourself become injured and suffer from the Broken Status Effect for the next 80/70/60 seconds.
  • You become the Killer’s Obsession, if not already.

 

Reduces your chance of becoming the initial Obsession by reducing the default value by -100 %.

The Killer can only be obsessed with one Survivor at a time.

“We can write our own story and decide how it really ends.” — Zarina Kassir

Ash Williams

Unlocks potential in your Aura-reading ability.

When healing a Survivor in the Dying State, Buckle Up activates:

  • The Aura of the Killer is revealed to the both of you.
  • Completing a Healing Action on the dying Survivor suppresses their Scratch Marks and grants them a +50 % Haste Status Effect for 3/4/5 seconds.

 

Buckle Up does not cause the Exhausted Status Effect.

“Ghost beaters never leave a man behind.” — Ash Williams

Gabriel Soma

You were born to survive, and raised to adapt.

Whenever you are in the Injured State, Made for This activates and you benefit from the following effects:

  • Grants the Endurance Status Effect for 6/8/10 seconds, after completing a Healing action on another Survivor.
    • Endurance is cancelled prematurely when performing a Conspicuous Action.
  • Grants a 1/2/3 % Haste Status Effect while running and also suffering from the Deep Wound Status Effect.

 

“I didn’t come here to be robot food!” — Gabriel Soma

David King

Your few friends deserve the best protection.

You benefit from the following effect when healing a dying Survivor:

  • Increases your Healing speed by +100 %.

 

Any dying Survivor you heal back to the Injured State benefits from the following effect:

  • Grants the Endurance Status Effect for 6/8/10 seconds.
    • This effect can only be triggered once every 30 seconds.

 

“Come on then, let’s ave’ it! I don’t give a shit pal.” — David King

Flashlight Hero

Renato Lyra

You are not usually the centre of attention and in some cases, this can be a good thing.

Whenever another Survivor is picked up, Background Player activates for 10 seconds.

Starting to run while it is active causes the following effect:

  • Grants a +50 % Haste Status Effect for 5 seconds.

 

Background Player causes the Exhausted Status Effect for 30/25/20 seconds.

Background Player cannot be used when Exhausted.

“You forget about me?” — Renato Lyra

Meg Thomas

You do not make as much noise as others when quickly vaulting over obstacles or hiding in Lockers.

  • Suppresses both the Loud Noise Notification and the sound effects triggered by rushing to vault Windows, Pallets, or rushing to enter or exit Lockers.

 

Quick & Quiet has a cool-down of 30/25/20 seconds.

Jane Romero

When your mind is set, there better be no one standing in your way.

After hiding in a Locker for 3 seconds, Head On activates:

  • Performing a Rush Exit out of the Locker stuns a nearby Killer for 3 seconds.

 

Head On causes the Exhausted Status Effect for 60/50/40 seconds.

Head On cannot be used while Exhausted or when having accrued Idle Crows.

“People are remembered for the challenges they overcome. You can run away and forget what you’re capable of or you can face your fears and remind the world of who you are.” — Jane Romero

Yoichi Asakawa

You have inherited the ability to hear the dead — and now the dead warn you of danger.

  • After stunning the Killer by any means, Parental Guidance suppresses your Scratch Marks, Pools of Blood, and Grunts of Pain for the next 5/6/7 seconds.

Flashlight with Intense Halogen + Battery

A standard Flashlight.

Can be used to light your way in the darkness.

  • Press the Use Item button to light the Flashlight for up to 8 seconds.

 

“Most of the battery life was wastefully used by the previous owner.”

A chemical bulb that generates an intensely clear light.

  • Increases the brightness of the Beam by +40 %.
  • Increases the duration of a successful Blind by +20 %.

A standard battery of unknown brand.

  • Increases the Battery life by +2 seconds.

 

“Another nearly empty battery.”

Anti-Camping / Rescue Loadout

Zarina Kassir

You have learnt that a quiet approach is sometimes best.

After being unhooked or unhooking yourself, Off the Record activates for the next 60/70/80 seconds:

  • Prevents your Aura from being revealed to the Killer, if they attempt to read it.
  • Suppresses Grunts of Pain when injured.
  • Grants the Endurance Status Effect.
    • Endurance is cancelled prematurely when performing a Conspicuous Action.

 

Off the Record deactivates once the Exit Gates are powered.

“Trust me, I investigate thoroughly and discreetly.” — Zarina Kassir

Adam Francis

After safely unhooking another Survivor, Deliverance activates:

  • Grants the ability to perform a successful Self-Unhook at any point during the first Hook Stage.
  • Causes the Broken Status Effect for 100/80/60 seconds after unhooking yourself.

 

Deliverance cannot be used during the second Hook Stage or if you are hooked as the Last Survivor Standing.

Deliverance is disabled for the remainder of the Trial after use.

“I was raised by a strict man who taught me how to make the best of a bad situation.” — Adam Francis

Laurie Strode

Using whatever is at hand, you stab your aggressor in an ultimate attempt to escape.

After being unhooked or unhooking yourself, Decisive Strike activates for the next 40/50/60 seconds:

  • When grabbed or picked up by the Killer, succeed a Skill Check to stab the Killer and escape from their grasp.
    • Stuns the Killer for 4 seconds.
  • Causes you to become the next Obsession.

 

Decisive Strike is deactivated once the Exit Gates are powered.

Decisive Strike is disabled for the remainder of the Trial after use.

Decisive Strike is deactivated prematurely when performing a Conspicuous Action and remains disabled for the remainder of the Trial.

Increases your chance of becoming the initial Obsession by increasing the default value by +100 %.

The Killer can only be obsessed with one Survivor at a time.

“There is nothing to be scared of.” — Laurie Strode

Claudette Morel

Unlocks potential in your Aura-reading ability:

  • The Auras of injured or dying Survivors are revealed to you within 64/96/128 metres.

Stealth & Solo Queue Loadout

Jake Park

You are able to concentrate and enter a meditative-like state to numb some pain.

  • Reduces the volume of Grunts of Pain while in the Injured State by 80/90/100 %.

 

Iron Will cannot be used when suffering from Exhaustion, but does not cause the Exhausted Status Effect.

Jeff Johansen

Start the Trial with 1 Token.

Whenever the Killer attempts to read your Aura, Distortion activates and consumes -1 Token, applying the following effects for 8/10/12 seconds:

  • Blocks your Aura from being read.
  • Suppresses the creation of your Scratch Marks.

 

For every 30 seconds spent in a Chase, Distortion recharges +1 Token, up to a maximum of 2 Tokens.

Distortion does not activate when you are in the Dying State.

Jonah Vasquez

You have calculated how much energy you can risk to expend.
Becoming injured by any means triggers Overcome:

  • Extends the duration of the On-hit Speed Boost by +2 seconds.

 

Overcome causes the Exhausted Status Effect for 60/50/40 seconds.

Overcome cannot be used when Exhausted.

“After careful analysis, we are getting the hell out of here!” — Jonah Vasquez

Ada Wong

You work best alone.

When it is just you and your pursuer, you know how to disappear.

Whenever you are the only Survivor not currently incapacitated by either being downed, carried, or hooked, Low Profile activates:

  • Suppresses your Grunts of Pain and the creation of Pools of Blood and Scratch Marks for 70/80/90 seconds.

 

Low Profile deactivates after use and only accounts for Survivors still participating in the Trial.

General Meta Build

David King

You can take a beating.

After being unhooked or unhooking yourself, Dead Hard activates whenever you are injured and running, and allows you to tap into your adrenaline bank to avoid taking further damage:

  • Press the Active Ability button to trigger the Endurance Status Effect for 0.5 seconds.

 

Dead Hard deactivates after use.

Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds.

Dead Hard cannot be used when Exhausted.

“We were walkin’ through t’ginnel one night when a beer bottle flew past me, then another, and another.

I thought to myself “Gonna ‘ave some fun ‘ere lads, let’s get stuck in!”.

It were a right dust up, I swear down!” — David King

Meg Thomas

You are fuelled by unexpecting energy when on the verge of escape.

Once the Exit Gates are powered, Adrenaline activates:

  • Instantly heal the equivalent of 1 Health State.
  • Grants a +50 % Haste Status Effect for 3 seconds.

 

Adrenaline ignores an existing Exhausted Status Effect , but causes it for 60/50/40 seconds.

Kate Denson

Unlocks potential in your Aura-reading ability.

The Auras of Breakable Walls, Pallets, and Windows are revealed to you within 24/28/32 metres.

“Rise and shine, work hard, carve out your name,

Take aim, pull the trigger, hit the bulls eye for fame,

Know the value of faith, an’ family, and don’t you complain,

Open wide, your windows of opportunity” — Kate Denson’s “Windows of Opportunity”

Dwight Fairfield

Increases the Repair speed by a stack-able 6/8/10 % per other Survivor within 4 metres of your location, up to a maximum of 18/24/30 %.

Prove Thyself extends its effect to all Survivors within its range.

Survivors can only be affected by one instance of Prove Thyself at a time.

“Show me what you can do!” — Dwight Fairfield

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