The Slasher

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The Slasher (Jason Voorhees)
Lore Overview

The Slasher is a force of relentless violence, a silent killer whose presence turns even the quietest forest into a hunting ground. Beneath a weathered hockey mask lies no mercy, no hesitation—only an unending drive to stalk, punish, and destroy. Wherever he walks, silence follows.

On a misty night in the Greenville woods, Jason emerged from the shadows in search of prey. Instead, he found something far stranger. A twisted, grinning creature waited within a blood-soaked campsite, its body warped and unnatural. What followed was a brutal battle between two monsters, each refusing to die. Blades carved flesh, bones shattered, and blood stained the earth, yet neither combatant would yield.

Though wounded beyond what any ordinary human could survive, Jason fought on with relentless determination. He tore through flesh, crushed bone, and reduced his opponent to a mangled heap. But even then, the creature continued to move. As the battle raged, a darker presence gathered around them. The mist thickened, blackened, and began to whisper promises of new victims.

Through the darkness, Jason glimpsed frightened survivors fleeing through unfamiliar woods. Their terror called to him. Leaving the broken remains of his foe behind, he stepped into the black fog and found himself in a new realm—one built upon fear, suffering, and endless pursuit.

There, the Entity welcomed him as something he had always been: the perfect slasher. An unstoppable killer whose victims can run, hide, and hope… but never truly escape.

Jason is here.

When you hook a Survivor, you are granted Undetectable Status Effect for 11/12/13 seconds.

When the Exit Gates are powered, you are granted Undetectable for the rest of the Trial.

“Did you see him or not? I can’t put out an APB for a bad feeling.” — Sgt. Reyes, Greenville Police

Silent Shadow

Hex: Scared to Death

When you Hook 3 different Survivors, Hex: Scared to Death activates on a random Totem and triggers its effect:

Basic-breaking a during a chase causes all Survivors within 13 metres to scream and gain 11/12/13 %  Status Effect for 3 seconds.

The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.

“There was a scream from the forest. Like someone was attacking her.” — Mount Ormond Missing Person Report

Whenever you basic-break a Pallet or a Breakable Wall, gain a token, up to 13
  • Whenever you are blinded or Pallet-stunned, you are granted 1 % Haste Status Effect for each Token this perk has for 13 seconds.

This perk has a cool-down of 30/25/20 seconds after being blinded or Pallet-stunned.

“Signs of a pursuit led deep into the woods where the victim’s body was found.” — Port Henly Herald

Rampage

The Slasher Builds

Pressure / Regression
“The Endless Hunt”

Hag Perk

A Hex that affects the Generator Repair progress of all Survivors.”

All Generators not currently being repaired experience the following effect:

  • Causes them to automatically regress at 100/125/150% of the default Regression rate.

All Hex Effects persist until their associated Hex Totem is either cleansed or blessed.

“A curse is upon you. It will cause your ruin.”

Artist Perk

You reveal the true power of the Totems, hidden within their remains.

  • You see the Auras of cleansed Totems. You can perform a ritual on a cleansed Totem to resurrect it as a Rekindled Totem.

For each Rekindled Totem active at the same time, Hex: Pentimento gains an additional effect:

  • 1 Totemreduces all Survivors’ Repair speed by 20/25/30 %.
  • 2 Totemsreduces all Survivors’ Healing speed by 20/25/30 %.
  • 3 Totemsreduces all Survivors’ Recovery speed from being downed by 20/25/30 %.
  • 4 Totemsreduces all Survivors’ Gate-Opening speed by 20/25/30 %.
  • 5 Totems: all Totems are permanently blocked by The Entity.

When a Rekindled Totem is cleansed, its remains are consumed by The Entity and it cannot be rekindled.

“Though a pentimento is an inherently concealed piece of art, there is something to be said of the desire to discover that which is beyond.” — A Guide to Art & Process (1961)

The First Perk

You found yourself connected to something dark and unknowable… and you embraced it.

The first time you hook any Survivor, a Dull Totem becomes a Hex Totem.

Generators are highlighted; the intensity of the generator’s auras reveals their repair progress.

When 1 generator remains, all remaining generators explode, lose 6/8/10% progress and start regressing, and the Hex Totem becomes dull.

“You… let us in. And now, you are going to have to let us stay.” —Henry Creel

General Perk

The Auras of all Survivors in the Dying State within 20/28/36 metres of your location are revealed to you.

Add-ons

“The spattering of blood told the story of a brutal massacre.”

  • When a Hook Spike misses, all Survivor within 8 metres of the Hook Spike‘s impact zone scream and reveal their auras for 3 seconds.

“The badge of an officer who discovered that some things aren’t worth investigating.”

  • While in Omnipresent Evil, passing within 4 metres of a Generator causes the Generator to explode, lose -5 % progress and begin regressing.
    • If a Survivor is repairing the Generator, all Survivors repairing it will instead get a special Skill Check.
      If the Skill Check is failed, the Generator loses -10 % additional progress on top of the base Skill Check penalty.

Generator Lockdown
“Hooked and Halted”

Plague Perk

Your prayers invoke a dark power that meddles with the Survivors’ chances of survival.

  • At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds.

Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State.

“It shall be known across the land that the Gods curse the unfaithful.” — (The Tablet of Adiris, 3.7)

Trapper Perk

You get excited in anticipation of hooking your prey.

When carrying a Survivor, you benefit from the following effects:

  • Increases your Movement speed by 6/12/18 %.
  • Increases your Terror Radius by +12 metres.

“At some point, the excitement of hooking one of us becomes more important than the desire to kill us.”

Artist Perk

Overwhelming pain reverberates outwards.

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

  • The Auras of Scourge Hooks are revealed to you in white.

You start the Trial with 4 Tokens on Scourge Hook: Pain Resonance.

Each time a Survivor is hooked on a Scourge Hook for the first time, 1 Token is consumed and the following effects apply:

  • The Generator with the most Progression explodes and instantly regresses by 10/15/20 % of its total Progression.
  • Normal Generator Regression applies afterwards.
  • All Survivors repairing that Generator will scream, but not reveal their location.

Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed.

“The pain spills beyond flesh/darkness staining the horizon.” — Girl in the Shadow by Carmina Mora

Deathslinger Perk

After hooking a Survivor, Dead Man’s Switch activates:

  • Blocks the first Generator any Survivor stops repairing for 40/45/50 seconds.
  • The Blocked Generator is highlighted to you in white.

Dead Man’s Switch cannot activate if its effect is still active from a previous activation.

“I’ve seen the look on a man’s face when he realises he’s going to die.” — Caleb Quinn

Add-ons

“The badge of an officer who discovered that some things aren’t worth investigating.”

  • While in Omnipresent Evil, passing within 4 metres of a Generator causes the Generator to explode, lose -5 % progress and begin regressing.
    • If a Survivor is repairing the Generator, all Survivors repairing it will instead get a special Skill Check.
      If the Skill Check is failed, the Generator loses -10 % additional progress on top of the base Skill Check penalty.

Nicely weighted, could be used to crush a rib cage.”

  • After a Jump Scare, inflict all Survivor within the Killer Instinct range with Exhausted Status Effect for 13 seconds.

Totem Pressure
“The Campground Curse”

Cenobite (General) Perk

Whenever you basic-break a Pallet or a Breakable Wall, gain a token, up to 13

  • Whenever you are blinded or Pallet-stunned, you are granted 1 % Haste Status Effect for each Token this perk has for 13 seconds.

This perk has a cool-down of 30/25/20 seconds after being blinded or Pallet-stunned.

“Signs of a pursuit led deep into the woods where the victim’s body was found.” — Port Henly Herald

Ghostface Perk

Your dark designs and shrewd composure rouse The Entity.

After picking up a Survivor, all Generators not currently being repaired by Survivors are blocked by The Entity for the next 16 seconds.

  • The Auras of blocked Generators are highlighted to you in white.

Thrilling Tremors has a cool-down of 100/80/60 seconds.

“The night assists me and it’s endless here.” — The Ghost Face

Artist Perk

You reveal the true power of the Totems, hidden within their remains.

  • You see the Auras of cleansed Totems. You can perform a ritual on a cleansed Totem to resurrect it as a Rekindled Totem.

For each Rekindled Totem active at the same time, Hex: Pentimento gains an additional effect:

  • 1 Totemreduces all Survivors’ Repair speed by 20/25/30 %.
  • 2 Totemsreduces all Survivors’ Healing speed by 20/25/30 %.
  • 3 Totemsreduces all Survivors’ Recovery speed from being downed by 20/25/30 %.
  • 4 Totemsreduces all Survivors’ Gate-Opening speed by 20/25/30 %.
  • 5 Totems: all Totems are permanently blocked by The Entity.

When a Rekindled Totem is cleansed, its remains are consumed by The Entity and it cannot be rekindled.

“Though a pentimento is an inherently concealed piece of art, there is something to be said of the desire to discover that which is beyond.” — A Guide to Art & Process (1961)

The First Perk

Raised to be a weapon, you broke free with the very skills your captors honed within you.

When a totem is blessed or cleansed, block a random unblocked generator for 20/25/30 seconds.

When 1 or more generators become blocked, you gain Undetectable for 30 seconds.

Undetectable hides the Killer’s aura, Terror Radius, and Red Stain.

“You are a prisoner here, just like me.” —Henry Creel

Add-ons

“What remains when a harpoon is shoved into one’s eye.”

  • Gain Undetectable Status Effect after grabbing a Hook Spike for 13 seconds.

“No one could survive being submerged in this poison.”

  • After performing a Jump Scare, Survivors within 8 metres of a Hook or a Scrap Pile are inflicted with Oblivious Status Effect for 13 seconds.

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