The Cenobite

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The Cenobite (Elliot Spencer)
Lore Overview

Once a man in search of greater sensations, the Cenobite transcended the limits of mortal experience. To some, he is torment incarnate; to others, salvation through agony. Known as Pinhead, he is the priest of a twisted order devoted to exploring the furthest boundaries of pleasure and pain, where the two are indistinguishable.

His arrival in the Fog began with a small, ornate puzzle box—the Lament Configuration. A doorway to another dimension, it called out to the curious, to the desperate, to those unable to resist temptation. When it was solved within the Entity’s Realm, the chains rattled, the air split, and Pinhead answered.

Now, in the endless hunt of the Fog, he brings his Order’s gospel to all who cross his path. Each scream, each tear, each shred of flesh is a hymn in his grand design. For the Cenobite, suffering is not punishment—it is art, and the Entity has provided him an infinite canvas.

You induce mental suffering by crushing any hope of escape.

Whenever a Generator is completed, The Entity blocks the Generator with the most progression for 20/25/30 seconds.

  • The Aura of the blocked Generator is revealed to you in white during this time.

 

“Nobody escapes us.” — Pinhead

Deadlock (No Holds Barred)

Hex: Plaything (Fortune's Fool)

A Hex that toys with a victim’s suffering.

If there is at least one Dull Totem remaining in the Trial Grounds, Hex: Plaything activates on a random Totem each time a Survivor is hooked for the first time:

  • The hooked Survivor suffers from the Cursed and Oblivious Status Effects until Hex: Plaything is cleansed.
  • For the first 90 seconds, only the Cursed Survivor is able to cleanse the Hex Totem.
  • The Aura of Hex: Plaything’s Hex Totem is revealed to the Cursed Survivor within 24/20/16 metres.

The Hex effects persist as long as the related Hex Totem is standing.

 

“We came. Now you must come with us. Taste our pleasure.” — Pinhead

You are the bringer of sweet pain.

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

  • The Auras of Scourge Hooks are revealed to you in white.

Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:

  • The Survivor suffers from the Haemorrhage and Mangled Status Effects until healed.
  • Upon being healed, the Survivor suffers from a 7/8/9 % Action Speed penalty to Healing and Repairing until they are injured again.

 

“We will tear your soul apart.” — Pinhead

Hex: Gift of Pain (Weeping Wounds)

Cenobite Builds

Full Pressure Chain Lockdown
“Chain Reaction”

Nemesis Perk

You have been designed to track down and eliminate targets.

At the start of the Trial, the Auras of all Survivors are revealed to you for 7/8/9 seconds.

  • Extends the duration of all instances of a Survivor Aura being revealed to you by +2 seconds.

Lethal Pursuer benefits from its own effect.

“…it knows what it wants and won’t stop till it gets it.” — Carlos Oliveira

Artist Perk

(Strong early pressure and slowdown when used right with your birds.)

Overwhelming pain reverberates outwards.

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

  • The Auras of Scourge Hooks are revealed to you in white.

You start the Trial with 4 Tokens on Scourge Hook: Pain Resonance.

Each time a Survivor is hooked on a Scourge Hook for the first time, 1 Token is consumed and the following effects apply:

  • The Generator with the most Progression explodes and instantly regresses by 10/15/20 % of its total Progression.
  • Normal Generator Regression applies afterwards.
  • All Survivors repairing that Generator will scream, but not reveal their location.

 

Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed.

“The pain spills beyond flesh/darkness staining the horizon.” — Girl in the Shadow by Carmina Mora

Onryō Perk

Your horrible trauma is felt by everyone.Whenever a Generator reaches 90 % of Repair progression, Merciless Storm triggers its effect:

  • All Survivors repairing that Generator are faced with a continuous stream of Skill Checks until the Generator is completed.
  • If any contributing Survivor fails a Skill Check or interrupts the action by any means, The Entity blocks the Generator for 16/18/20 seconds.

 

Merciless Storm can only trigger once per Generator per Trial.

Cenobite (General) Perk

You induce mental suffering by crushing any hope of escape.

Whenever a Generator is completed, The Entity blocks the Generator with the most progression for 15/20/25 seconds.

  • The Aura of the blocked Generator is revealed to you in white during this time.

 

“Nobody escapes us.” — Pinhead

Add-ons

  • A sharp tooth from the maw of a fleshy, scorpion-like creature, known to accompany Cenobites on their grim undertakings.
    • Causes healthy Survivors to become injured when hit with a Possessed Chain Attack, but does not bind them with additional Chains.
      • This increases the Closing time of the Gateway by +0.25 seconds.
    • Reduces the number of bonus Chains spawned when injured Survivors are hit with a Possessed Chain Attack to +1.

     

  • “We have such sights to show you.” — Pinhead

 

Limited Item

Spawns in the environment when facing The Cenobite.

  • Starts a Chain Hunt after 90 seconds of spawning into the environment
    • Starts one immediately if picked up by The Cenobite.
  • Reveals its Aura to all Survivors.

Can be picked up and carried by Survivors.

  • Resets the timer of the Lament Configuration and ends active Chain Hunts on other Survivors.
  • Press the Use Item button to solve the Lament Configuration, causing it to respawn in a new location.
    • Reveals your location to the The Cenobite while solving it through a special version of Killer Instinct and grants him the ability to teleport to you.
  • Causes the Oblivious Status Effect when carried.

Limited Items are consumed on use.
They cannot be brought back to the Campfire after a Trial and are removed by The Entity upon exiting the Trial.

Chase & Punishment
“Hellbound Pursuit”

Clown Perk

After vaulting a Window, Bamboozle calls upon The Entity to block that Window for the next 8/12/16 seconds.

  • Blocked Windows cannot be vaulted by Survivors.
  • Increases your general Vaulting speed by 5/10/15 %.

 

Bamboozle only blocks one Window at a time and does not apply either of its effects to vaulting Pallets.

Hillbilly Perk

You are resilient to pain.

  • Reduces the duration of Pallet Stuns by 40/45/50 %.

 

Enduring has no effect while carrying a Survivor.

“He stops at nothing.”

Spirit Perk

Each obstacle you break magnifies the wrath of The Entity.

After manually breaking a dropped Pallet by any means for a total of 4/3/2 times, Spirit Fury activates:

  • Causes The Entity to instantly break the next Pallet used to stun you.
    • The normal Stun penalty applies afterwards, unless it is mitigated by other effects.

 

Spirit Fury deactivates after use.

“Fury is her blood.”

Shape Perk

Whenever you hit a Survivor other than your Obsession with a Basic Attack, Save the Best for Last gains +1 Token, up to a maximum of 6/7/8 Tokens:

  • Grants a stack-able -4 % Cool-down reduction on successful Basic Attacks per Token, up to a maximum of 24/28/32 %.

Whenever you hit your Obsession with a Basic or Special Attack, Save the Best for Last loses -2 Tokens.

  • When the Obsession is sacrificed or killed, Save the Best for Last freezes its current Token count.

You can only be obsessed with one Survivor at a time.

 

“Death has come to your little town, Sheriff.” — Dr Sam Loomis

Add-ons

A lens from the sunglasses of an obese Cenobite whose fleshy rolls droop down his face and neck.

  • The Auras of Survivors are revealed to for 6 seconds after hitting them with a Possessed Chain Attack.

A crude solution for the Cotton home’s rat problem.

  • Reduces the Cool-down time of a Possessed Chain Attack by -0.45 seconds.

Solve the Box, Suffer the Consequences
“Puzzle Box Punisher”

Xenomorph Perk

“When they spot you, they know the end is near.”

Whenever you search a Locker, Ultimate Weapon triggers its effects on all Survivors within 40 metres of its location:

  • Causes them to scream and reveal their location to you.
  • Inflicts the Blindness Status Effect for 30 seconds.
Ultimate Weapon has a cool-down of 55/50/45 seconds.

 

“I can’t lie to you about your chances, but… you have my sympathies.” — Ash

Knight Perk

The machinations of the weak and craven draw your ire.

Your anger forces Survivors to reveal themselves.

Performing the Damage Generator action on a Generator triggers Nowhere to Hide:

  • The Auras of all Survivors within 24 metres of your location are revealed to you for 3/4/5 seconds.

 

“Out with you, cowards! Show yourselves!” — Tarhos Kovács

Trapper Perk

“Your great strength allows you to shred through your prey’s defences.”

While performing the Break or Damage action on Breakable Walls, Pallets, or Generators, Brutal Strength triggers its effect:

  • Increases the Action speed by 10/15/20 %.
“It is more than muscles. A dark power motivates the beast.”

 

Lethal Pursuer benefits from its own effect.

 

“…it knows what it wants and won’t stop till it gets it.” — Carlos Oliveira

Cenobite (General) Perk

“A Hex that toys with a victim’s suffering.”

Each time you hook a Survivor for the first time, if there is at least one Dull Totem in the environment, Hex: Fortune’s Fool activates and lights a Hex Totem:

  • Causes that Survivor to suffer permanently from the Oblivious Status Effect.
  • Blocks their Hex Totem from being cleansed by any other Survivor for 90 seconds.
  • The Aura of their Hex Totem is revealed to the Cursed Survivor within 24/20/16 metres.
All Hex Effects persist until their associated Hex Totem is either cleansed or blessed.

Add-ons

The result of summoning the Cenobites.
There is no telling what part of the human body this belonged to.

  • Increases the Solving time of the Lament Configuration by +1 second.

The first pin pushed into Pinhead’s skull.
Such pleasure and pain.

  • Survivors suffer from the Deep Wound Status Effect after breaking from the Possessed Chain.

 

“No tears, please. It’s a waste of good suffering.” — Pinhead

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